![]() You go to your own End Phase. Then your opponent has to banish as many cards that they control as possible. Their whole field is wiped, just like that. New Armityle also gets banished during this and goes to your own banished pile. ![]() Now that your opponent controls it, new Armityle’s effect continues. Your opponent, in this case. Don’t be worried about them potentially linking it away or something when you give them this monster, since it’s still your turn. The main thing to worry about here is disruption of the effect itself, which we will talk more about later. From this point, things that say “you control” refer to the player controlling it. So it’s currently your turn. It’s likely your Main Phase and you’ve just summoned the brand new Armityle onto the field. After you’ve summoned it, you give control of it to your opponent. Once per turn, during the End Phase, if this card's control changed this turn: Banish as many cards you control as possible, then this card's owner can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.”Ĭards that involve Monsters changing control can often confuse a lot of players. For instance “Silent Wobby” and “Santa Claws” have frequently been the center of ruling debates. Let’s look at how the new Armityle works step-by-step in order to break down the effect. The rest of its effect reads: “ Once per turn: You can give control of this card to your opponent. "Fallen Paradise" will apply here to help out and let you draw two cards as well as protection. Anything that refers to the original will therefore do the same to new Armityle. Its first effect treats it as the original “Armityle the Chaos Phantom” while on the field. Thankfully, the deck has a good way of doing that. That’s where the effect originates from, but let’s take a look at what it does. It’s a Level 12 DARK Fiend Fusion Monster, with 0 ATK and DEF. Unlike the original Armityle, it does not possess the effect to jump up to that massive ten thousand ATK. The new one uses the same materials as the original. However, it does not have the ability to perform a contact fusion by banishing the materials.
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